![]() ![]() I had some pretty advanced Q2 scripts that would let me use half the keys for changing weapons. ![]() Removing them just felt like dumbing down the experience.Ħ) Finally, iD's attitude about binding scripts. They added a lot of complexity to the matches. I have a great story about how a teammate survived a quaded rail hit and got a flag capture because I fed him a rune, an energy belt, and a bunch of energy cells.ĥ) Removal of runes. That was something that competitive CTF players should have been using if they weren't. The attitude towards situationally useful, non-gamebreaking skills like this is what stuck in my head, tho.Ĥ) No more weapon/ammo/equipment dropping. I think, in the end, they let it stay because it messed up the physics when the removed it. then he mows you down before he blinks blue).ģ) Removal of strafe-jumping (I get why (they didn't feel it was realistic), but it was still one of those tricks that wasn't hard to learn and would separate the people who put the time into the competitive game from the casuals). That quad bug I mentioned gave the blue team a HUGE advantage (ie, "I heard someone quadded around here.better watch out! Phew, he's red.I'm safe.". Honestly.the stock Q2CTF was pretty unplayable. Bugs he complained about in CTF that had been removed by every major CTF mod for years (slow weapon/grappling hook switching, blue quake guy glowing red when he had the quad.those were the big ones). Bounce pads didn't give you the freedom or maneuverability a grappling hook did.Ģ) According to an interview when Q3A came out, the guy in charge of CTF (Zoid) had lost touch with the CTF community regarding the state of CTF during the development of Q3A. Arguably, the same could be said about the grappling hook, but if you were good with it, you used it to constantly change directions/velocities to avoid this.īounce/Accelerator pads just felt like an excuse to make the game more 2D. A few things happened to get me here.ġ) I didn't care for accelerator pads, and bounce pads just made you railbait (predictable speed and trajectories). Q3A is what finally made me quit multiplayer Quake (I played Q2CTF competitively for a couple of years). On June 6, you will be able to download Quake II RTX here.Apologies for this slightly off-thread post, but since other people are mentioning other early Quake games and I'm feeling nostalgic. Cylindrical projection mode for wide-angle field of view on widescreen displays.Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF.High-quality screenshot mode that makes your screenshots look even better.Caustics approximation to improve water lighting effects.Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects.Updated effects with new sprites and particle animations.All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements.Improved ray tracing denoising technology.Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models).Better physically based atmospheric scattering, including settings for Stroggos sky.New dynamic environments (Stroggos surface, and space).Time of day options that radically change the appearance of some levels.Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI.If your computer is up to the job, you will be able to enjoy: Graphics: NVIDIA GeForce RTX 2060, or higher.Processor: Intel Core i3-3220, or AMD equivalent.OS: Windows 7 64-bit or Ubuntu 16.04 LTS 64-bit.You'll need a pretty decent system to enjoy Quake II RTX, with NVIDIA recommending the following minimum specs: The trailer for the game gives you an idea of what you can expect: Quake II RTX demonstrates the possibilities of ray tracing, and offers a glimpse at the future of gaming, with realistic real-time lighting, shadows and effects. We're massive fans of the original, and even-bigger fans of technology, so when presented with the opportunity to remaster a classic game with all that ray tracing can offer, we jumped at the chance. Quake II RTX is a joint project between NVIDIA and Bethesda, and the graphics card company says: NVIDIA explains that "if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer". There's even better news for anyone who already has a copy of Quake II. Once the game is launched, anyone with a GeForce RTX graphics card - or other hardware up to the task - will be able to play the first three levels of the game for free. Next Thursday, June 6, NVIDIA is releasing the remastered version of the game on both Windows and Linux - and you can play it for free.
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